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In late April, major spoilers for "Part II" hit the internet, and the backlash was instantaneous - and beyond vicious. So, it shouldn't come as any surprise that fans of the first game would feel protective of any possible sequel. In essence, "TLoU" was so much more than the sum of its parts - and it left an indelible mark on many of those who played it. "TLoU" was a seminal experience, a master class in story-driving gaming that didn't skimp on the action, suspense and thrills - or forget to make a game that's enjoyable to play. The game, developed by Naughty Dog (of "Uncharted" fame), was instantly met with rave reviews from critics and players alike.Ī tale of human connection amid a global pandemic (sound familiar?) that left the world in ruin and infested with "zombies" and hostile survivors, "TLoU" pulled bits and pieces from well-trodden genres and established game mechanics to create something truly special. A highly anticipated sequel to one of the most acclaimed video games of all time deluged by vitriolic, pre-release criticism of social-justice pandering, "Part II" had staunch critics and defenders weeks before anyone outside of development even had a chance to pre-install it to their PlayStation 4s, much less play the game proper.īut a little background first: The first "The Last of Us" released exclusively on the PlayStation 3 in 2013 (it then came to the PS4, which hit the market in 2014). If a video game could ever be considered a Rorschach test, then "The Last of Us Part II" would be it.